Report: NVIDIA’s AI tools use loads of scraped internet video

Leaked documents obtained by 404 Media reveal NVIDIA was allegedly scraping videos across the internet like movie and game footage for its AI products. As a result, clients using those products and tools are at risk of unintentional copyright infringement.Like other AI toolmakers, Nvidia needs training data for its text, video, and audio generators to "learn" how to create assets. Data scraping generally refers to the practice of feeding existing video, text, and audio into training models without securing the permission of the people who made it.The technique means YouTube and Netflix (and the companies with media on those platforms) have copyrighted material taken without consent.Regulators in the US and EU are still determining if data scraping practices violate copyright rule…

Ubisoft Toronto will co-develop Prince of Persia: Sands of Time’s remake

Ubisoft's still-alive remake for Prince of Persia: Sands of Time has gained a co-developer in Ubisoft Toronto. It'll help the Montreal team get the game through the finish line, as Ubisoft studios often do with its big games.Sands' remake hasn't been as troubled as Skull & Bones. But between these two games and Beyond Good & Evil 2, what reported issues there have been may speak to the French publisher's larger, still-ongoing issues."We’re excited to rewind time and bring our studio’s creativity, expertise and updated tech to refresh this beloved classic with our partners at Ubisoft Montreal," the Toronto team wrote.Ubisoft Toronto is also hard at work on a remake of Splinter Cell and when asked, assured that it was still working on that proje…

CI Games sanctions another 30 layoffs in ‘final, targeted round of redundancies’

Lords of the Fallen developer CI Games just delivered its "best year" in terms of revenue but is now laying off another 30 workers—having previously laid off 10 percent of its workforce in January.The company confirmed the news in a statement sent to Game Developer and explained the layoffs represent a "final, targeted round of redundancies." It said the cuts are part of the business optimization program it started earlier this year."This restructure affects approximately 30 roles across production and will help ensure maximum efficiency in delivering strategic priorities going forward," it added in a statement."Today's announcement does not affect the Hexworks team and development of 'Project 3,' the studio's next action-RPG title f…

Arkadium launches platform for third-party browser game devs

Casual game developer Arkadium is taking a page out of Epic Games' book and launching its own platform for creators of browser-based games.Under the Arkadium for Developers program, third-party developers can submit their works to Arkadium's distribution network. If accepted, the developer gets 75 percent of the revenue.Additionally, approved games will launch with ads and possible microtransactions already integrated.As the FAQ notes, Arkadium has a global network of over 300 partners. Under its umbrella, a game's visibility "significantly increases," especially since their games are in outlets like the Washington Post and AARP.Arkadium hopes its program results in 30 new games launched on the platform by year's end. Already, the studio has 75 games actively …

We asked indies at Day of the Devs how to survive the game industry hellscape

It's a radiant day in San Francisco, and I am surrounded by indies. You can't turn a corner in The Midway without locking eyes on the most fascinating, offbeat morsel of interactive media you've seen since all of two seconds ago. The talent on display at the latest edition of Day of the Devs is electric and inspiring, and for a few glorious hours in the California sunshine, you'd be forgiven for thinking the game industry has finally reached nirvana.It hasn't, of course. The world of video games continues to treat developers big and small like interchangeable components in a dystopian corporate machine. Funding cuts, widespread layoffs, project cancellations, and the perplexing notion that video games should be made to appease shareholders rather than spread joy ha…

Vlambeer co-founder Jan Willem Nijman becomes sole owner of indie studio

Nuclear Throne and Ridiculous Fishing developer Vlambeer is back in business after co-founder Jan Willem Nijman purchased 100 percent ownership of the studio.Nijman, who previously owned 50 percent of the studio, acquired the other half from fellow co-founder Rami Ismail after the pair decided that Vlambeer would be "better off" in the hands of a sole owner.The move means Vlambeer, which was effectively placed into stasis in 2020 after the duo parted ways to pursue other ventures, is making something of a comeback.In a thread on X, Nijman explained he will make sure Vlambeer's long-gestating project Ultrabugs finally gets released and will provide an update for Ridiculous Fishing EX."I want to preserve the classic Vlambeer games, and make sure they get the maintenance t…