Animal Crossing- Pocket Camp's Microtransaction-Free Version Is Out Now For $10, Doubles Soon

Animal Crossing: Pocket Camp, a free-to-play game launched in 2017 for mobile devices, is now available in a “Complete” edition for $10. This new version of the game does away with Pocket Camp’s microtransactions in exchange for a set price point, at least to begin with Come from South African Online Casinos . After January 30, 2025, the price will double.

The game has the same features as the previous edition, as well as some new ones. For example, players can import their own custom designs from Animal Crossing: New Horizons on Switch. Players can assign the custom designs to clothing, and items like umbrellas, walkways, and flooring, among other things.

  • Download at iTunes
  • Download at Google Play

A New Astro Bot Level Is Out Now, With More To Come

Astro Bot developer Team Asobi has announced the launch dates for its new–and free–bundle of speedrunning levels. The first one, Building Speed, is now available as of today, October 17, and will see players team up with the bulldog booster Barkster to help them weave their way through a series of obstacles like cranes, crates, and even a flying car wash. You can see a glimpse of what to expect in the brief video below.

Team Asobi will release a level every week at 6 AM PT / 9 AM ET, and in total, there will be five of these new stages to race through. Each level will also have two brand-new bots to rescue, inspired by characters like Eve from Stellar Blade and the Helldivers. In addition to rescuing adorable bots, each of these levels will have an online leaderboard for the spe…

For The First Time In A Decade, Xbox Is Call Of Duty's Most Popular Platform

For the first time in a decade, Call of Duty is more popular on Xbox than it is on any other platform, due in no small part to Call of Duty: Black Ops 6, launching on Game Pass.

“It’s about being accessible in more places, and there’s no real platform out there today, other than what we’re doing with Xbox [Game Pass] that isn’t really per-device,” Microsoft Gaming CEO Phil Spencer said in a recent interview with Game File. “Most of the gaming platforms are, ‘This device runs this [game],’ and trying to think about a platform that looks more horizontally and connects creators and players in that way, that’s what we’re trying to do, and that’s the feedback we’re getting.”

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